Beginner's Guide to Setting Up a Diku MUD
Setting up your first Diku MUD requires understanding core concepts like areas, mobs, and objects. This guide curates essential resources.
Core Documentation
- 1
Diku Original Docs
Official Diku MUD documentation and codebase reference
- 2
ROM Codebase Guide
ROM 2.4 extended Diku documentation
- 3
CircleMUD Newbie Guide
Step-by-step CircleMUD installation guide
- 4
Merc Diku Tutorial
Merc codebase tutorial for new developers
- 5
SMAUG Development Docs
SMAUG codebase and customization guide
- 6
Diku MUD Protocol
Low-level protocol and connection handling
- 7
Zone Reset System
Zone reset files and mob respawn mechanics
- 8
Object Database Format
OBJ files and object property definitions
- 9
Mobile Database Format
MOB files and NPC behavior templates
- 10
Room Building Basics
WLD files and room description syntax
Tools and Utilities
- 1
OasisOLC
On-line Area Creation System for editing zones
- 2
CircleMUD Copyover
Hot reboot utility without disconnecting players
- 3
Diku MUD Builder Tools
Community-created area building utilities
- 4
Hedit and Aedit
Help and area editing commands
- 5
Medit and Oedit
Mobile and object editing systems
- 6
Color Code Generator
ASCII color code reference and helper
- 7
Level and Experience Calculator
Exp formula tuning and progression tools
- 8
Spell and Skill Manager
Combat ability configuration systems
- 9
Player Profiler
Performance monitoring and lag detection
- 10
Zone Validator
Lint tool for detecting zone errors
Combat Systems
- 1
Damage Calculation Formulas
Attack roll, armor class, and damage mechanics
- 2
Spell Power Scaling
Level-based spell damage and mana cost systems
- 3
Ability Save Calculations
Save vs. spell and death save mechanics
- 4
Hit Probability Tables
THAC0 and attack accuracy matrices
- 5
Stat Modifier System
Ability score bonus calculations
- 6
Regen and Healing
HP, mana, and movement regeneration rules
- 7
Special Attack Sequences
Backstab, trip, and bash skill mechanics
- 8
Monster AI Combat
NPC combat tactics and ability usage
- 9
PvP Balance Tweaking
Player-versus-player damage adjustments
- 10
Immunities and Resistances
Damage type exceptions and mitigation
Administration
- 1
Immortal Command Reference
All immortal-only commands and usage
- 2
Log File Analysis
Reading and debugging mud.log output
- 3
Crash Recovery
Restoring player data after crashes
- 4
Database Backup Procedures
Protecting player character files
- 5
Copyover Implementation
Zero-downtime reboot procedures
- 6
Player Ban System
Banning and IP-level access control
- 7
Spam Detection
Blocking spam and DoS prevention
- 8
Area Approval Workflow
Vetting and integrating new areas
- 9
Balance Patrol Process
Testing and tweaking game systems
- 10
Bug Report Tracking
Organizing and fixing reported issues