MOO directory
A curated directory of server engines, core databases, and programming resources for MOO (MUD Object Oriented) development, administration, and play.

Showing 10 of 10 entries
ToastStunt
open-sourceA modern, actively maintained fork of the LambdaMOO server with significant performance improvements and modern features like JSON support and SQLite integration.
Pros
- + High performance multi-threading
- + Built-in support for dictionaries and lists
- + Regular security updates
Cons
- − Deviates from legacy LambdaMOO behavior in edge cases
LambdaCore
open-sourceThe foundational database for most MOOs, providing the root object (#0) and basic object hierarchy (Room, Player, Thing).
Pros
- + Clean slate for world building
- + Standardized object numbering
Cons
- − Lacks modern utilities and web features by default
Mudlet
open-sourceA modern, cross-platform MUD client with a powerful Lua scripting engine that supports MOO-specific features and ANSI graphics.
Pros
- + High-speed rendering
- + Extensive GUI customization via Lua
Cons
- − Requires local scripting for MOO-specific verb editing
Wikipedia: LambdaMOO
freeBackground and history of LambdaMOO, one of the most influential social MOOs.
Pros
- + Largest existing MOO object database
- + Significant historical value
Cons
- − Steep learning curve for new users
- − Ancient server code
TinyMUX
open-sourceDescendant of TinyMUD supporting complex lock systems and attribute-based organization membership tracking for social MUDs.
Pros
- + Efficient hardcode performance for large playerbases
- + Compatibility with PennMUSH softcode conventions
- + Robust locking mechanisms for guild-only areas
- + Active maintenance and security updates
Cons
- − Compilation required from source
- − Limited built-in web integration compared to modern engines
PennMUSH
open-sourceTraditional MU* server supporting softcoded guild systems, bulletin boards, and role-based permissions through MUSHcode.
Pros
- + Mature codebase with decades of guild system examples
- + Softcode allows in-game modification of org rules
- + Built-in bboards for faction communication
- + Extensive compatibility with legacy MUSH tools
Cons
- − Softcode debugging complexity
- − Older networking code requires proxy for modern SSL
RhostMUSH
open-sourceAn advanced MUSH engine focused on administrative control, hardened security, and granular permission systems.
Pros
- + Superior permission and lock management
- + Built-in support for multiple softcode dialects
- + Highly configurable server settings
Cons
- − Steep learning curve for administrative setup
- − Documentation can be fragmented across versions
MUSHcode.com
freeThe primary archive for MUSH softcode snippets, featuring global systems for chargen, combat, and economy.
Pros
- + Searchable database of legacy and modern code
- + Includes complex systems like +com and +finger
- + Standardized formatting for easy installation
Cons
- − Some scripts require deprecated engine functions
- − Limited documentation for complex integrations
AresMUSH
open-sourceMUSH server framework with built-in web portal, scene scheduling, and hierarchical organization management for faction-based games.
Pros
- + Integrated web portal for character rosters
- + Built-in scene scheduling and room claims
- + Permission groups for IC organizations
- + Automated wiki generation from game data
Cons
- − Ruby learning curve for custom extensions
- − Smaller community than traditional MUSH codebases
MUD Coders Guild
freeA professional-grade community of developers focused on the technical and social engineering aspects of running text-based games.
Pros
- + Focus on modern development stacks
- + Deep dives into player retention tech
- + Highly collaborative Slack/Discord
Cons
- − Technical barrier to entry
- − Less focus on non-coding admin tasks