Checklists

PvP (Player vs Player) checklist for MUDs

This checklist ensures that a MUD's PvP systems are balanced, technically sound, and socially sustainable before moving from development to a live production environment.

PvP (Player vs Player) checklist for MUDs hero illustration
Progress0 / 25 complete (0%)

Combat Balance and Mechanics

0/5
  • Stun-Lock Prevention

    critical

    Verify that diminishing returns or immunity windows are applied to all crowd control effects to prevent infinite stun-locking.

  • Time-to-Kill (TTK) Calibration

    critical

    Conduct 1v1 tests across all class archetypes to ensure average TTK is not lower than the player's reaction time and command input latency.

  • Burst Damage Audit

    critical

    Audit skills to ensure no single combination of abilities can deplete 100% of a target's health in a single combat round.

  • Healing vs. Damage Ratio

    recommended

    Verify that healing output does not exceed 50% of peak DPS to prevent stalemates in high-level duels.

  • Resource Depletion Scaling

    recommended

    Test that mana and stamina consumption rates scale appropriately to prevent 'infinite' combat loops between high-stat characters.

Rulesets and Engagement Logic

0/5
  • Combat Timer Persistence

    critical

    Verify that the 'in-combat' flag persists across login/logout to prevent 'combat-logging' or alt-f4 escapes.

  • Safe-Zone Boundary Testing

    critical

    Test that area transitions into safe zones (cities/temples) are blocked while the player has an active combat or aggression flag.

  • Level-Range Restriction Enforcement

    critical

    Check that the engine blocks attacks between players outside of the defined level range (e.g., +/- 10 levels) in non-arena zones.

  • Recall and Teleport Blocking

    critical

    Ensure that magic or item-based teleportation is disabled for players who have dealt or received damage within the last 30 seconds.

  • Opt-In Flagging Logic

    recommended

    Verify that players cannot toggle their PvP status to 'off' while currently engaged in combat or while holding a bounty.

Arena and Ladder Infrastructure

0/5
  • ELO/Ranking Accuracy

    recommended

    Run 100 simulated matches to verify that ELO points are distributed correctly based on opponent difficulty and do not inflate over time.

  • Automated Tournament Bracketing

    recommended

    Test that the tournament system correctly handles odd-numbered participant counts and generates 'byes' without crashing the queue.

  • Spectator Mode Visibility

    optional

    Verify that spectators in the arena can view all combat messages without being targeted by area-of-effect spells or abilities.

  • Duel Countdown Synchronization

    recommended

    Check that the 'duel' command initiates a synchronized countdown visible to both parties before damage can be registered.

  • Leaderboard Update Frequency

    optional

    Verify that the global leaderboard updates within 60 seconds of a match conclusion.

Loot and Risk Management

0/5
  • Full-Loot Drop Logic

    critical

    Test that all non-protected items correctly transfer to the corpse object upon a PvP death in designated full-loot zones.

  • Soulbound Item Persistence

    critical

    Verify that items marked as 'soulbound' or 'no-drop' remain in the player's inventory or are destroyed rather than dropped on PvP death.

  • Corpse Decay Timers

    recommended

    Check that PvP corpses have a shorter decay timer than PvE corpses to encourage immediate looting and reduce server clutter.

  • Gear Durability Penalty

    optional

    Verify that gear durability loss in PvP is calculated correctly to provide a gold sink without making PvP prohibitively expensive.

  • Bounty Payout Verification

    recommended

    Test that bounty rewards are deducted from the killer's victim or a central bank and awarded only upon a confirmed PvP kill.

Logging and Fair Play

0/5
  • Combat Log Detail

    critical

    Verify that server-side logs record the timestamp, attacker, victim, skill used, damage amount, and resulting health for every hit.

  • Multi-Boxing Detection

    critical

    Check that the system flags or blocks multiple connections from the same IP address participating in the same PvP encounter.

  • Trigger/Script Detection

    recommended

    Audit the command input rate to detect and flag automated scripts for auto-healing or perfect-timing combos.

  • Staff Observation Tools

    recommended

    Verify that admins have an 'invisible' flag that allows them to observe PvP encounters without appearing in the room or being hit by AoE.

  • Dispute Resolution Workflow

    optional

    Ensure a command exists for players to flag a recent combat log for moderator review directly from the game client.