Checklists

Lore Design checklist for MUDs

This checklist provides a rigorous framework for auditing MUD lore, ensuring that room descriptions, NPC behaviors, and historical narratives remain consistent across multi-builder environments and long-term development cycles.

Lore Design checklist for MUDs illustration
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Progress0 / 30 complete (0%)

Room Description and Sensory Standards

0/5
  • Verify Line Count and Readability

    critical

    Ensure room descriptions are between 4 and 8 lines at 80-character width to prevent screen-scroll fatigue in fast-paced gameplay.

  • Validate Multi-Sensory Integration

    recommended

    Confirm that each room description includes at least two sensory details beyond sight (e.g., smell, sound, or ambient temperature).

  • Check Point-of-View Consistency

    critical

    Ensure all descriptions use a consistent perspective (either second-person 'You see' or third-person objective) throughout the entire zone.

  • Audit Dynamic Room States

    recommended

    Test that room descriptions have logical variations for night/day cycles and weather conditions where applicable.

  • Verify Keyword 'Extra' Descriptions

    critical

    Check that every noun mentioned in the room description has a corresponding 'look' or 'examine' keyword with unique text.

Faction and NPC Alignment

0/5
  • NPC Dialogue Tone-Check

    recommended

    Verify that NPC greeting and gossip scripts use faction-specific terminology and avoid modern slang or out-of-character idioms.

  • Faction Standing Verification

    critical

    Test that NPC aggression and shop prices correctly reflect the player's reputation with the local faction as defined in the lore bible.

  • Validate NPC Daily Routines

    recommended

    Ensure NPCs have 'echoes' or movement scripts that reflect their profession or social status (e.g., guards patrolling, merchants closing shop).

  • Cross-Reference Boss Lore

    recommended

    Confirm that high-level NPCs have a documented history in the master lore document and aren't just 'stat blocks' without context.

  • Check Equipment Lore Consistency

    critical

    Verify that NPC equipment matches their faction's technological level and available regional resources.

Race and Class Narrative Integration

0/5
  • Map Class Skills to Lore Sources

    critical

    Ensure every class ability has a narrative justification (e.g., a specific deity for clerics or a specific school of magic for mages).

  • Audit Racial Starting Zones

    critical

    Confirm that the introductory text for new players aligns with the current historical state of their chosen race.

  • Check Racial Interaction Triggers

    recommended

    Verify that NPCs react uniquely to specific races if the lore dictates historical animosity or alliances.

  • Validate Class Trainer Dialogue

    optional

    Ensure trainers explain the 'why' behind skills, grounding mechanical progression in the world's history.

  • Review Race-Restricted Item Lore

    recommended

    Check that items restricted to certain races have 'extra' descriptions explaining the cultural or biological reason for the restriction.

Continuity and Timeline Management

0/5
  • Chronology Synchronization

    critical

    Compare all date references in the zone (tombstones, books, NPC dialogue) against the Master World Timeline.

  • Geographical Exit Logic

    critical

    Verify that room exits match the global world map (e.g., if a mountain range is north, the northern rooms must reflect climbing or elevation).

  • Artifact Uniqueness Audit

    critical

    Confirm that items designated as 'unique' in lore do not exist in multiple instances across different zones.

  • Naming Convention Compliance

    recommended

    Check all room names and NPC names against the regional linguistic standards defined in the lore bible.

  • Verify Historical Reference Accuracy

    recommended

    Ensure that mentions of past wars or kings in room text match the 'official' version of events in the library zones.

World-Building and Cosmology

0/5
  • Magic System Boundary Check

    critical

    Verify that no room or NPC descriptions imply magic capabilities that contradict the established laws of the setting.

  • Currency and Trade Consistency

    optional

    Check that trade goods found in the zone reflect the local economy's imports and exports as stated in lore.

  • Deity and Religion Presence

    recommended

    Confirm that temples or shrines within the zone belong to the established pantheon and use the correct symbols.

  • Validate Environmental Hazards

    critical

    Ensure that mechanical damage (e.g., cold damage in a tundra) is supported by the room's narrative description.

  • Audit Global Event Echoes

    recommended

    Check that major world-changing events (e.g., a recent dragon attack) are acknowledged by local NPCs and reflected in the scenery.

Quality Control and Editorial Review

0/5
  • Run Automated Spellcheck

    critical

    Process all area files through a spellchecker to catch typos that break player immersion.

  • Scrub Builder Comments

    critical

    Ensure no 'TODO' or builder-to-builder notes remain in the public-facing room or object descriptions.

  • Perform Blind Narrative Run

    recommended

    Have a builder unfamiliar with the zone play through it to see if the story is understandable without external documentation.

  • Validate Help File Links

    recommended

    Check that lore-specific terms mentioned in the zone have corresponding entries in the game's 'help' or 'lore' system.

  • Check Formatting Consistency

    critical

    Ensure indentations, paragraph breaks, and color codes follow the MUD's global style guide.