Fantasy MUDs checklist for MUDs
This checklist provides a rigorous framework for verifying the production-readiness of a Fantasy MUD, focusing on narrative consistency, mechanical balance, and technical stability within a text-based environment.

Lore and Narrative Integrity
0/5Deity and Pantheon Documentation
criticalVerify that every deity mentioned in character creation has a comprehensive 'help' entry detailing their alignment, domains, and lore-consistent requirements.
Room Description Audit
criticalScan all room descriptions in the starting zones to remove modernisms, placeholder text, or references to non-fantasy technology.
Chronological Consistency Check
recommendedCross-reference the 'history' help files with area-specific lore to ensure no chronological contradictions exist between different kingdoms or eras.
NPC Interaction Consistency
recommendedTest 'greet' or 'ask' scripts for major quest-givers to ensure they recognize the player's race and faction correctly.
Unique Item Lore
optionalEnsure every 'legendary' or 'artifact' tier item has a unique 'identify' or 'examine' description that ties back to the world's history.
Race and Class Mechanics
0/5Racial Attribute Scaling
criticalTest that innate racial bonuses, such as infravision for elves or magic resistance for dwarves, function correctly in varied environmental conditions.
Equipment Wear Flags
criticalVerify that class-specific gear restrictions (e.g., mages unable to wear plate) are enforced at the 'wear' command level.
Skill Progression Viability
recommendedSimulate solo leveling for support-heavy classes (Healers/Bards) to ensure they have viable combat options in early-game zones.
Mana and Stamina Regeneration
recommendedAudit regeneration rates across different races to ensure no single race/class combination has infinite sustain at low levels.
Multiclass Compatibility
optionalIf applicable, test for skill conflicts where one class's passive ability might unintentionally negate another's active skill.
Quest and World Economy
0/5Quest Flag Persistence
criticalVerify that quest progress and completion flags survive a server reboot and player disconnect/reconnect cycle.
Currency Sink Verification
recommendedAudit the availability of high-cost services (trainers, repairs, housing) to ensure gold inflation is controlled.
Quest Reward Scaling
recommendedCheck that gold and experience rewards from repeatable quests do not exceed the efficiency of standard mob grinding in the same level range.
Item Decay and Repair
optionalTest the item durability system to ensure equipment breaks correctly and that repair costs are proportional to item power.
Limited Item Spawn Rates
recommendedVerify that 'unique' world drops are capped so that only a specific number can exist in the game world at one time.
Factions and Social Systems
0/5Reputation Adjustment Logic
criticalTest that killing a faction-aligned NPC correctly triggers reputation decreases for that faction and increases for their rivals.
Guild Hall Access Control
criticalVerify that only players with the correct guild membership flag can enter restricted guild rooms or use guild-only commands.
Deity Favor Tracking
recommendedEnsure the 'sacrifice' or 'pray' commands correctly update a player's standing with their chosen deity and trigger appropriate bonuses/penalties.
Global Channel Filtering
recommendedConfirm that 'ooc' (Out of Character) and 'gossip' channels can be toggled off to preserve immersion for roleplayers.
Player-Run Shop Permissions
optionalVerify that players can only stock and withdraw funds from shops they have been specifically granted permission to manage.
Technical Readiness and Tooling
0/5GMCP/MSDP Protocol Test
criticalVerify that character vitals (HP, Mana, Move) are correctly broadcast via GMCP for use in modern MUD client gauges and mappers.
Help File Indexing
criticalRun a script to identify any 'help' keywords mentioned in the game that do not have a corresponding help file entry.
Area Link Integrity
criticalUse a world-walking tool to ensure there are no 'one-way' exits that trap players or lead to disconnected room clusters.
OLC Permission Lockdown
criticalEnsure that 'Online Creation' (OLC) commands are restricted to staff-level accounts and cannot be accessed by players.
Auto-Mapping Compatibility
recommendedVerify that room 'VNUMs' and exit flags are consistent so that Mudlet or Mushclient auto-mappers can generate accurate world maps.